Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
Use x[rs1] plus 32-bit unsigned byte offsets from vs2 for unordered indexed loads.
VLUXEI32.V is a RISC-V V-extension unordered indexed vector load instruction. Each active element forms its address as x[rs1] + zero_extend(vs2[i]); ei32 is the index EEW, so the index is an unsigned byte offset, not an element number. The unordered form does not guarantee observation in element-number order. With vm=0, elements disabled by v0.t do not access memory.
Decode the 32-bit indexed load, then compute each element address as x[rs1] + zero_extend(vs2[i]).
The animation starts from the 32-bit vector memory encoding and shows the official bit fields: nf, mew, mop, vm, rs2/vs2 or lumop/sumop, width, register fields, and opcode.
VLUXEI32.V uses vs2 as byte offsets, not element numbers; the unordered form must not be used when element access order is required.
When reading VLUXEI32.V, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. The suffix and operand form determine whether sources are vector, scalar, or immediate values.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vluxei32.v v1, (a0), v2».
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vluxei32.v v1, (a0), v2».
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vluxei32.v v1, (a0), v2».
Indexed-load vs2 elements are unsigned byte offsets.
With vm=0, v0 selects active elements; with vm=1, all body elements participate. Inactive and tail elements follow the current policies.