Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
Store active 64-bit elements from vs3 to contiguous memory starting at x[rs1].
VSE64.V is a RISC-V V 64-bit unit-stride vector store. Active body elements write vs3[i] as a 64-bit memory element to consecutive addresses x[rs1] + i * 8 bytes; with vm=0, v0.t selects elements and masked-off elements do not write memory.
Decode the 64-bit unit-stride store, then compute each element address as x[rs1] + i * 8.
The animation starts from the 32-bit vector memory encoding and shows the official bit fields: nf, mew, mop, vm, rs2/vs2 or lumop/sumop, width, register fields, and opcode.
VSE64.V is an RVV 64-bit unit-stride vector store: each active element uses address x[rs1] + i * 8 bytes to write to memory, and element data is taken from source vector register group vs3. vl and the v0.t mask decide which body elements actually access memory.
When reading VSE64.V, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. The suffix and operand form determine whether sources are vector, scalar, or immediate values.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vse64.v v8, (a0), v0.t».
Understand this scenario with real code like «vse64.v v8, (a0), v0.t».
No. vl/vtype are set by an earlier vsetvli, vsetivli, or vsetvl; vector loads and stores execute under the current configuration.
Active element i uses x[rs1] + i * 8 bytes. This is contiguous memory access, not arbitrary gather/scatter.
No. With vm=0, a body element whose v0.t bit is 0 does not perform that element's store memory access.