Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
widening fused multiply-subtract-accumulator: f[rs1] and vs2[i] are SEW-wide multipliers, while wide vd[i] is the 2*SEW addend and result; (f[rs1] * vs2[i]) - vd[i].
VFWMSAC.VF overwrites the wide addend under the official RVV semantics: f[rs1] and vs2[i] are SEW-wide multipliers, while vd[i] is both the 2*SEW-wide input and result. Each active element evaluates (f[rs1] * vs2[i]) - vd[i] with one fused rounding to the wide result format. With vm=0, v0.t controls lane execution; this page's interactive example fixes a checkable SEW=32-to-binary64 path.
Decode the OP-V encoding and execute widening fused multiply-add lane by lane: two SEW=32 multipliers and the 2*SEW=64 wide vd[i] produce one binary64 fused result; the second multiplier is scalar f[rs1].
lane 0: fma(1 * 1.5, -0.5) -> 1
This lane follows the current-step highlight; the remaining lane results appear below.
V-extension FP instructions use the OP-V major opcode, with funct6, source registers, vm, funct3, vd, and opcode fields.
Read f[rs1] and vs2[i] as SEW-wide multipliers, then fuse them with wide vd[i] as (f[rs1] * vs2[i]) - vd[i]; vd[i] is overwritten by the result.
When reading VFWMSAC.VF, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. .vf: one vector source and one floating-point scalar source participate.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vfwmsac.vf v4, fa0, v8 # vd[i] = (f[rs1] * v8[i]) - vd[i]».
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vfwmsac.vf v4, fa0, v8 # vd[i] = (f[rs1] * v8[i]) - vd[i]».
No. In the official definition, vd is the 2*SEW-wide addend and is overwritten by the final result; the animation exposes it as an editable accumulator input.