Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
Slide vector elements toward higher indexes.
VSLIDEUP.VX moves vs2 elements by offset x[rs1] toward higher indexes into vd. Destination elements below the offset are unchanged; other active elements are taken from lower-numbered source elements.
Starts from OP-V encoding fields, then shows how VSLIDEUP reads lower-numbered source elements by OFFSET; destination elements below OFFSET keep old vd values.
vslideup.vx uses OP-V encoding. The animation places fixed fields, register fields, vm, and the rs1 field in one encoding strip.
This animation shows only ISA-visible relationships from the official V extension: OP-V field decode, active-element reads, element-index/packing/select/move rearrangement integer slide up, boundary/selection rules, and vd writeback. It does not model pipelines, caches, or timing.
vslideup.vx reads OFFSET from x[rs1]; active element i keeps old vd[i] if i < OFFSET, otherwise it reads vs2[i-OFFSET].
When reading VSLIDEUP.VX, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. .vx: one vector source and one integer scalar source participate.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vslideup.vx v8, v12, x5, v0.t».
Understand this scenario with real code like «vslideup.vx v8, v12, x5, v0.t».
Understand this scenario with real code like «vslideup.vx v8, v12, x5, v0.t».
No. The official rule uses x[rs1] as an XLEN-wide OFFSET; this differs from ordinary .vx arithmetic that converts a scalar into a SEW-width element.
No. It only rearranges vector-register elements or inserts a scalar-register value; memory loads and stores are handled by vector load/store instructions.