Is x[rs1] truncated to SEW for vslideup.vx?
No. OFFSET uses all unsigned XLEN bits of x[rs1], without conversion to SEW.
Slide vector elements toward higher indexes.
VSLIDEUP.VX moves vs2 elements by offset x[rs1] toward higher indexes into vd. Destination elements below the offset are unchanged; other active elements are taken from lower-numbered source elements.
Starts from OP-V encoding fields, then shows how VSLIDEUP reads lower-numbered source elements by OFFSET; destination elements below OFFSET keep old vd values.
Require V 1.0, enabled vector state, and valid supported vtype/SEW. Fix LMUL=m1 and vstart=0; this teaching configuration has VLEN=VLMAX×SEW=256, at least 128 bits. Changing SEW/VLMAX switches configurations. Only body is shown; inactive/tail values follow vma/vta without definite values. VL=0 updates no destination elements, including tails. With masking, vd/vs2 cannot be v0. vd must not overlap vs2. Destinations below OFFSET and below vl keep their old values. Steps are teaching stages, not processor cycles.
The teaching model fixes LMUL=m1 and vstart=0 and shows only body elements in the selected VL. In ordinary masked forms, inactive and tail elements follow vtype.vma/vta and the result row does not invent a definite value; VADC/VMADC/VSBC/VMSBC execute every body element, with v0 bits used only as carry/borrow-in.
vslideup.vx uses OP-V encoding. The animation places fixed fields, register fields, vm, and the rs1 field in one encoding strip.
This animation shows only ISA-visible relationships from the official V extension: OP-V field decode, active-element reads, element-index/packing/select/move rearrangement integer slide up, boundary/selection rules, and vd writeback. It does not model pipelines, caches, or timing.
With vstart=0, destinations i<min(OFFSET,vl) stay unchanged; for OFFSET≤i<vl with the mask enabled, vd[i]=vs2[i-OFFSET].
vd/vs2 are SEW/LMUL vector groups with starts aligned to EMUL. The two groups must not overlap; overlap is reserved. rs1 supplies a full unsigned XLEN element offset without SEW truncation; x0 supplies offset zero.
32-bit OP-V: funct6=001110 at bits31:26, vm at bit25, vs2 at bits24:20, rs1 at bits19:15, funct3=100 at bits14:12, vd at bits11:7, opcode=1010111 at bits6:0.
Destinations i<min(vl,max(vstart,OFFSET)) remain unchanged; remaining active vd[i]=vs2[i-OFFSET]. This rearranges elements rather than shifting bits within each element.
Optional v0.t means vm=0; omission means vm=1. Masked vd cannot contain v0, which cannot supply both EEW=1 mask and SEW data. Prestart is unchanged; inactive/tail follow vma/vta, with the slideup region below both OFFSET and vl always unchanged.
Require V 1.0, enabled vector state and valid supported vtype/SEW. vstart>=vl (including vl=0) leaves all destination elements unchanged. Examples assume LMUL=m1, SEW=16, vl=8, vstart=0 and initialized sources, scalars and v0; animation stages are for teaching.
Assume enabled V/VS, valid supported m1, VLEN=4096, XLEN=64, vstart=0 and initialized sources with every body mask bit enabled. SEW=8, vl=4, x5=2, old v8=[90,91,92,93], v12=[10,20,30,40] → v8=[90,91,10,20]. Inactive/tail follow vma/vta; success resets vstart=0.
Assume enabled V/VS, valid supported m1, VLEN=4096, XLEN=64, vstart=0 and initialized sources with every body mask bit enabled. SEW=8, vl=4, x5=2, old v8=[90,91,92,93], v12=[10,20,30,40] → v8=[90,91,10,20]. Inactive/tail follow vma/vta; success resets vstart=0.
No. OFFSET uses all unsigned XLEN bits of x[rs1], without conversion to SEW.
No. It rearranges vector registers; x[rs1] supplies OFFSET.