How is VSSRL.VX different from VSRL?
VSSRL.VX rounds shifted-out bits according to vxrm during the right shift; VSRL is an ordinary right shift and does not use vxrm.
VSSRL.VX logically right-shifts active elements with vxrm rounding, using low lg2(SEW) bits of x[rs1].
VSSRL.VX is a V 1.0 single-width fixed-point scaling logical right shift. For active elements, d uses only low lg2(SEW) bits of x[rs1]; vd receives (unsigned(vs2[i]) >> d) plus the vxrm rounding increment. d=0 retains the input. No saturation or vxsat change occurs.
Starts from OP-V encoding fields, then shows how VSSRL takes the low shift-count bits, rounds shifted-out bits with vxrm, and performs a fixed-point logical scaling shift.
Teaching context: V 1.0, enabled vector state, valid supported vtype/SEW, LMUL=m1, VLEN=4096, vstart=0, VLMAX=4096/16. Equal-width source/destination overlap is legal; equal source registers require equal elements. With v0.t, vd/vs2/vs1 cannot be v0. Use low log2(SEW) shift-count bits and keep low SEW result bits; inactive/tail values are not specified here. Enter nonnegative SEW bit patterns; interpret VSSRA as two’s-complement signed and VSSRL as unsigned, then round using vxrm; vxsat is unchanged. d=0 applies no rounding. x0 supplies zero; normal completion resets vstart=0. VL=0 leaves the destination unchanged; stages are not processor cycles.
vssrl.vx uses OP-V encoding. The animation places fixed fields, register fields, vm, and the rs1 field in one encoding strip.
This animation shows OP-V decode, low-bit shift-count selection, per-element right shifts, and destination writeback; it does not model pipelines or timing.
Shift vs2[i] logically by the effective count from x[rs1], then round with vxrm; this is a same-width result.
vd/vs2 are EEW=SEW, EMUL=LMUL vector groups with legal aligned starts. Equal-width source/destination overlap is allowed; equal sources read equal initial values. rs1 selects an integer register: XLEN>SEW takes low SEW bits, XLEN<SEW sign-extends, and x0 supplies zero.
32-bit OP-V: opcode=1010111, funct6=101010, funct3=100; vm at bit25, vs2 at bits24:20, rs1 at bits19:15, vd at bits11:7. Omit v0.t for vm=1; include it for vm=0.
d uses only low lg2(SEW) count bits. Logical right-shift an unsigned value, then apply vxrm as (v >> d)+r: rnu nearest-up, rne nearest-even, rdn down, rod odd. d=0 retains the input. No saturation or vxsat change.
Require RV32/RV64 V 1.0, enabled vector state, vill=0 and supported vtype/SEW. Only active vstart<=i<vl elements compute; prestart is unchanged, inactive/tail follow vma/vta, retaining old values or becoming all ones. vstart>=vl (including vl=0) updates no destination elements. Masked vd excludes v0; v0 cannot supply both EEW=1 mask and SEW data. Normal completion resets vstart=0; implementations may reject nonzero vstart values they cannot produce.
Assume enabled V/VS, valid e8,m1,tu,mu, VLEN=4096, XLEN=64, vl=4, vstart=0, vxrm=rne, v0.mask[0..3]=1111, v12=[1,127,128,255], and x5=3. d=3; nearest-even rounding gives v8=[0,16,16,32]. Sources, inactive/tail values and vxsat stay unchanged; normal completion resets vstart=0.
Assume enabled V/VS, valid e8,m1,tu,mu, VLEN=4096, XLEN=64, vl=4, vstart=0, vxrm=rne, v0.mask[0..3]=1111, v12=[1,127,128,255], and x5=3. d=3; nearest-even rounding gives v8=[0,16,16,32]. Sources, inactive/tail values and vxsat stay unchanged; normal completion resets vstart=0.
Assume enabled V/VS, valid e8,m1,tu,mu, VLEN=4096, XLEN=64, vl=4, vstart=0, vxrm=rne, v0.mask[0..3]=1111, v12=[1,127,128,255], and x5=3. d=3; nearest-even rounding gives v8=[0,16,16,32]. Sources, inactive/tail values and vxsat stay unchanged; normal completion resets vstart=0.
VSSRL.VX rounds shifted-out bits according to vxrm during the right shift; VSRL is an ordinary right shift and does not use vxrm.
No. VSSRL does not saturate; vxsat retains its prior value and is not cleared.