Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
VSSRL.VI performs an element-wise fixed-point rounding logical right shift using a shift count from the 5-bit unsigned uimm.
VSSRL.VI is a RISC-V V extension fixed-point scaling shift. It reads active vs2 elements, uses the low shift-count bits from the 5-bit unsigned uimm, rounds shifted-out bits according to vxrm, and writes the SEW-width result to vd.
Starts from OP-V encoding fields, then shows how VSSRL takes the low shift-count bits, rounds shifted-out bits with vxrm, and performs a fixed-point logical scaling shift.
vssrl.vi uses OP-V encoding. The animation places fixed fields, register fields, vm, and the uimm field in one encoding strip.
This animation shows only ISA-visible relationships from the official V extension: OP-V field decode, active-element reads, SEW-width integer scaling logical right shift, vxrm fixed-point rounding, and vd writeback. It does not model pipelines, caches, or timing.
VSSRL.VI is an RVV fixed-point scaling operation: active lanes take values from vs2, take the shift count from the 5-bit unsigned uimm, apply vxrm rounding, and write vd.
When reading VSSRL.VI, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. .vi: one vector source and a small immediate participate.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vssrl.vi v8, v12, 3, v0.t».
Understand this scenario with real code like «vssrl.vi v8, v12, 3, v0.t».
Understand this scenario with real code like «vssrl.vi v8, v12, 3, v0.t».
VSSRL.VI rounds shifted-out bits according to vxrm during the right shift; VSRL is an ordinary right shift and does not use vxrm.
No. VSSRL.VI is a fixed-point rounding scaling shift, not a saturating clip instruction.