Check vl first
Body elements satisfy vstart ≤ i < vl; when vstart≥vl, no destination elements are updated. The example uses vsetvli to select vl and vtype.
vector-scalar unsigned averaging add: active elements read vs2 and x[rs1], round according to vxrm, and write the SEW-width vd result.
vaaddu.vx adds two unsigned SEW-width sources in infinite precision, then shifts right by one and rounds using vxrm (rnu/rne/rdn/rod), writing SEW-width vd. The result cannot overflow; it neither saturates nor sets vxsat. With vm=0, v0.t enables active elements where vstart ≤ i < vl.
Starts from OP-V encoding fields, then shows how VAADDU interprets elements as unsigned, sums them, rounds the one-bit average with vxrm, and writes vd.
The teaching model fixes LMUL=m1 and vstart=0 and shows only body elements in the selected VL. It fixes VLEN=4096, VLMAX=4096/16=256, and assumes support for the selected SEW; equal vector sources require equal elements. In ordinary masked forms, inactive and tail elements follow vtype.vma/vta and the result row does not invent a definite value; VADC/VMADC/VSBC/VMSBC execute every body element, with v0 bits used only as carry/borrow-in.
vaaddu.vx uses OP-V encoding. The animation places fixed fields, register fields, vm, and the rs1 field in one encoding strip.
This animation shows only ISA-visible relationships from the official V extension: OP-V field decode, active-element reads, SEW-width integer unsigned averaging addition, vxrm fixed-point rounding, and vd writeback. It does not model pipelines, caches, or timing.
VAADDU.VX averages unsigned source elements using vxrm rounding, writing SEW-width vd without saturation.
When reading VAADDU.VX, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. .vx: one vector source and one integer scalar source participate.
Body elements satisfy vstart ≤ i < vl; when vstart≥vl, no destination elements are updated. The example uses vsetvli to select vl and vtype.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
With vm=0, v0.t selects active body elements; omitting the mask operand means vm=1, unmasked. Inactive and tail elements follow current vma/vta.
Assume V with e16,m1, x10 holding the requested element count, and initialized vector sources, vxrm and v0 mask (also x11 for .vx). vsetvli selects vl; averaging add updates active body elements, while ta/ma permit agnostic tail and inactive values.
Assume V with e16,m1, x10 holding the requested element count, and initialized vector sources, vxrm and v0 mask (also x11 for .vx). vsetvli selects vl; averaging add updates active body elements, while ta/ma permit agnostic tail and inactive values.
Assume V with e16,m1, x10 holding the requested element count, and initialized vector sources, vxrm and v0 mask (also x11 for .vx). vsetvli selects vl; averaging add updates active body elements, while ta/ma permit agnostic tail and inactive values.
VAADDU.VX is fixed-point averaging add and rounds the one-bit shifted result with vxrm; ordinary integer add does not use vxrm.
No. This instruction uses vxrm rounding but is not a saturating instruction; use saturating fixed-point instructions such as VSADD/VSSUB when saturation is required.