Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
VFSGNJX.VF is an RVV single-width vector floating-point scalar XOR sign injection instruction with syntax vfsgnjx.vf vd, vs2, rs1, vm; each active element keeps the non-sign bits of vs2[i] and forms vd[i] from the XOR of the vs2[i] and scalar f[rs1] sign bits.
VFSGNJX.VF performs lane-wise floating-point sign-bit composition on active elements within vl. The second source is scalar FP register f[rs1]; with vm=0, v0.t controls which elements execute, and vm=1 is unmasked. The official FSGNJ-class semantics are bit-pattern operations: non-sign bits come from vs2, the result sign is determined by the XOR of the vs2[i] and scalar f[rs1] sign bits, and no floating-point exception flags are set; this is not FP arithmetic, comparison, or cross-lane reduction.
Decode the OP-V encoding and execute lane-wise FP sign injection: keep the non-sign bits of vs2 and take the sign from the XOR of vs2 and scalar f[rs1] signs.
V-extension FP instructions use the OP-V major opcode, with funct6, source registers, vm, funct3, vd, and opcode fields.
VFSGNJX.VF is best understood through OP-V encoding, scalar FP register f[rs1], v0.t masking, and per-active-element vd[i] = {non-sign bits of vs2[i], sign(vs2[i]) XOR sign(f[rs1])}.
When reading VFSGNJX.VF, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. .vf: one vector source and one floating-point scalar source participate.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vfsgnjx.vf v1, v2, ft0 # v1[i] takes non-sign bits from v2[i] and sign(v2[i]) XOR sign(ft0)».
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vfsgnjx.vf v1, v2, ft0 # v1[i] takes non-sign bits from v2[i] and sign(v2[i]) XOR sign(ft0)».
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vfsgnjx.vf v1, v2, ft0 # v1[i] takes non-sign bits from v2[i] and sign(v2[i]) XOR sign(ft0)».
With vm=0, only active elements selected by v0.t execute; vm=1 is unmasked. The page formula is vd[i] = {non-sign bits of vs2[i], sign(vs2[i]) XOR sign(f[rs1])}.
No. It is an FSGNJ-class bit-pattern operation that preserves the non-sign bits of vs2, combines a new sign bit, and does not set FP exception flags.
No. This instruction only uses sign-bit information from the second source; the non-sign bits of f[rs1] do not determine the result magnitude.