Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
Add 2*SEW float elements of vs2 with widened vs1 (SEW) elements, writing 2*SEW result to vd.
VFWADD.WV performs widening floating-point addition. One source operand is already 2*SEW wide and the other is widened before addition. Vector FP32/FP64 operation requires the corresponding scalar F/D support; FP16 is controlled by the relevant vector half-precision extensions; do not assume the base V extension includes half-precision arithmetic.
VFWADD.WV keeps the add result at wider precision, unlike single-width VFADD.
When reading VFWADD.WV, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. The suffix and operand form determine whether sources are vector, scalar, or immediate values.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vfwadd.wv v2, v4, v8 # wide+widened(narrow)».
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vfwadd.wv v2, v4, v8 # wide+widened(narrow)».
No. Ordinary RVV floating-point operations and FP conversions use floating-point frm or an instruction-specified fixed rounding mode; vxrm is for fixed-point rounding instructions.