Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
Add the low SEW bits of the vs1-by-vs2 product to old vd.
VMACC.VV is a destructive RISC-V V integer multiply-add instruction. For each active element, it adds the low SEW bits of vs1[i] times vs2[i] to old vd[i] and writes the SEW-wide result back to vd[i].
Starts from OP-V encoding fields, then shows how VMACC reads old vd as an accumulator, adds the low half of the SEW-by-SEW product, and writes the SEW-wide result.
The teaching model fixes LMUL=m1 and vstart=0 and shows only body elements in the selected VL. In ordinary masked forms, inactive and tail elements follow vtype.vma/vta and the result row does not invent a definite value; VADC/VMADC/VSBC/VMSBC execute every body element, with v0 bits used only as carry/borrow-in.
vmacc.vv uses OP-V encoding. The animation places fixed fields, register fields, vm, and the vs1 field in one encoding strip.
This animation shows only ISA-visible relationships from the official V extension: OP-V field decode, active-element reads, SEW-width integer , mask control, and vd writeback. It does not model pipelines, caches, or timing.
VMACC.VV writes only active elements; integer overflow keeps the low SEW bits and does not trap.
When reading VMACC.VV, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. .vv: two vector sources participate element by element.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vmacc.vv v1, v2, v3 # v1[i] = v2[i]*v3[i] + v1[i]».
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vmacc.vv v1, v2, v3 # v1[i] = v2[i]*v3[i] + v1[i]».
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vmacc.vv v1, v2, v3 # v1[i] = v2[i]*v3[i] + v1[i]».
With vm=0, v0 selects active elements; with vm=1, all body elements participate. Inactive and tail elements follow the current policies.