Can VMV.V.X take v0.t?
No. VMV.V is an unmasked move form; use VMERGE when conditional selection under v0 is required.
Broadcasts integer scalar rs1 to vd body elements as an unmasked vector move.
VMV.V.X is an unmasked vector integer move form in the RISC-V V extension. It broadcasts integer scalar rs1 to vd body elements; the encoding fixes vm=1 and vs2=v0, and the syntax has no v0.t execution mask.
Starts from OP-V encoding fields, then shows how the unmasked VMV.V move form writes the current source value into vd body elements.
The teaching model fixes LMUL=m1 and vstart=0 and shows only body elements in the selected VL. It fixes VLEN=4096, VLMAX=4096/16=256, and assumes support for the selected SEW; equal vector sources require equal elements. VMV.V fixes vm=1 and vs2=0; vector sources copy, while scalars broadcast by the XLEN/SEW rule. Tails follow vtype.vta; vma does not affect body.
vmv.v.x uses OP-V encoding. The animation places fixed fields, register fields, vm, and the rs1 field in one encoding strip.
This animation shows only ISA-visible relationships from the official V extension: OP-V field decode, active-element reads, SEW-width integer broadcast, fixed unmasked move, and vd writeback. It does not model pipelines, caches, or timing.
VMV.V.X is an unmasked VMV.V scalar broadcast form that broadcasts the SEW-width value formed from x[rs1] by the .vx rule to vd body elements. It performs no arithmetic and no memory access.
vd is a group at current LMUL; rs1 is an integer scalar source.
32-bit OP-V: opcode=1010111, funct6=010111, funct3=100, vm=1; vs2=00000 is fixed; no v0.t operand.
XLEN>SEW takes low scalar bits; XLEN<SEW sign-extends; x0 supplies zero. Body is vstart≤i<vl; tails follow vta and vma does not affect this unmasked form. vl=0 updates no destination elements.
Require V 1.0, valid supported vtype and non-Off mstatus.VS; with H and virtualization V=1, vsstatus.VS must also be non-Off. Successful completion resets vstart to 0.
Assume enabled V/VS, valid m1, VLEN≥128, initialized sources and vstart=0; XLEN=64, e8, x5=0x180, vl=4 → v1[0..3]=[0x80,0x80,0x80,0x80]. Tails follow vta without assumed zeroing.
Assume enabled V/VS, valid m1, VLEN≥128, initialized sources and vstart=0; XLEN=64, e8, x5=0x180, vl=4 → v1[0..3]=[0x80,0x80,0x80,0x80]. Tails follow vta without assumed zeroing.
No. VMV.V is an unmasked move form; use VMERGE when conditional selection under v0 is required.
No. It only broadcasts bit patterns through registers and current body elements.