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VSLIDEUP.VI

RISC-V VSLIDEUP.VI Instruction Details

Instruction ManualI-type

Slide vector elements toward higher indexes.

Instruction Syntax

vslideup.vi vd, vs2, uimm, vm
Operand Breakdown
vd: destination vector register group.
vs2/vs1 or scalar source: selected by suffixes such as .vv, .vx, .vi, or .vf.
vm: when present, vm=0 uses v0 as the execution mask and vm=1 is unmasked.
VVector PermutationSlide

Instruction Behavior

VSLIDEUP.VI moves vs2 elements by offset uimm toward higher indexes into vd. Destination elements below the offset are unchanged; other active elements are taken from lower-numbered source elements.

VSLIDEUP.VI Decode And Execute Animation

Starts from OP-V encoding fields, then shows how VSLIDEUP reads lower-numbered source elements by OFFSET; destination elements below OFFSET keep old vd values.

Instruction input
vslideup.vi
immediate value
3 -> OFFSET 3
5-bit unsigned uimm is zero-extended as the element OFFSET, not truncated by SEW
OP-V encodingvslideup.vi
funct6
001110
vm
0
vs2
01000
uimm
00011
funct3
011
vd
00100
opcode
1010111
lane
0
1
2
3
4
5
6
7
old v4
0x0080
0x0081
0x0082
0x0083
0x0084
0x0085
0x0086
0x0087
v8
0x0001
0x0004
0x0007
0x000a
0x000d
0x0010
0x0013
0x0016
i-OFF
i-OFF
i-OFF
i-OFF
i-OFF
i-OFF
i-OFF
i-OFF
imm
0x0003
0x0003
0x0003
0x0003
0x0003
0x0003
0x0003
0x0003
v0.t
1
0
1
1
1
0
1
1
v4
...
-
...
...
...
-
...
...
Current step

Show OP-V 32-bit encoding fields

vslideup.vi uses OP-V encoding. The animation places fixed fields, register fields, vm, and the uimm field in one encoding strip.

This animation shows only ISA-visible relationships from the official V extension: OP-V field decode, active-element reads, element-index/packing/select/move rearrangement integer slide up, boundary/selection rules, and vd writeback. It does not model pipelines, caches, or timing.

Quick Understanding & Search Notes

vslideup.vi uses a 5-bit zero-extended immediate as OFFSET: for active element i, if i < OFFSET then vd[i] keeps its old value; otherwise vd[i] takes vs2[i-OFFSET].

OP-V encoding uses funct6=001110 and funct3=011 for vslideup.vi.
OFFSET comes from a 5-bit zero-extended uimm, not a signed immediate.
Active destinations below OFFSET keep old vd; masked-off elements follow vtype.vma.

Vector Execution Context

When reading VSLIDEUP.VI, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. .vi: one vector source and a small immediate participate.

Check vl first

The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.

Then check vtype

The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.

Then check vm/v0

For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.

Official source: RISC-V V Standard Extension for Vector Operations

Common Usage Scenarios

Data Shift

Understand this scenario with real code like «vslideup.vi v8, v12, 3, v0.t».

Convolution

Understand this scenario with real code like «vslideup.vi v8, v12, 3, v0.t».

Shift Register

Understand this scenario with real code like «vslideup.vi v8, v12, 3, v0.t».

Pre-Use Checklist

Syntax Check
  • Confirm the current instruction format is I-type.
  • Confirm the operand order matches the example.
Semantic Check
  • Ensure the destination register usage is compatible with the calling convention.
  • Confirm this is not the lower-level form of a pseudo-instruction expansion.

Pitfalls / Common Confusions

The destination vector register group cannot overlap the source group.
OFFSET is a 5-bit zero-extended immediate.
Destination elements 0..OFFSET-1 remain unchanged.

FAQ

Does vslideup.vi write zero below OFFSET?

No. The official slideup rule keeps those active destination elements unchanged from old vd; zero fill belongs to slidedown when the source index is greater than or equal to VLMAX.

Does VSLIDEUP.VI access memory?

No. It only rearranges vector-register elements or inserts a scalar-register value; memory loads and stores are handled by vector load/store instructions.