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VSLIDEUP.VI

RISC-V VSLIDEUP.VI Instruction Details

Instruction ManualV-type

Slide vector elements toward higher indexes.

Instruction Syntax

vslideup.vi vd, vs2, uimm[, v0.t]
Operand Breakdown
vd/vs2 are SEW/LMUL vector groups with starts aligned to EMUL. The two groups must not overlap; overlap is reserved. uimm is a zero-extended 5-bit element offset, 0–31.
32-bit OP-V: funct6=001110 at bits31:26, vm at bit25, vs2 at bits24:20, uimm at bits19:15, funct3=011 at bits14:12, vd at bits11:7, opcode=1010111 at bits6:0.
Destinations i<min(vl,max(vstart,OFFSET)) remain unchanged; remaining active vd[i]=vs2[i-OFFSET]. This rearranges elements rather than shifting bits within each element.
Optional v0.t means vm=0; omission means vm=1. Masked vd cannot contain v0, which cannot supply both EEW=1 mask and SEW data. Prestart is unchanged; inactive/tail follow vma/vta, with the slideup region below both OFFSET and vl always unchanged.
Require V 1.0, enabled vector state and valid supported vtype/SEW. vstart>=vl (including vl=0) leaves all destination elements unchanged. Examples assume LMUL=m1, SEW=16, vl=8, vstart=0 and initialized sources, scalars and v0; animation stages are for teaching.
VVector PermutationSlide

Instruction Behavior

VSLIDEUP.VI uses a zero-extended 5-bit uimm as OFFSET. Destinations below min(vl,max(vstart,OFFSET)) are unchanged; remaining active vd[i] take vs2[i-OFFSET]. Tails follow vta.

VSLIDEUP.VI Decode And Execute Animation

Starts from OP-V encoding fields, then shows how VSLIDEUP reads lower-numbered source elements by OFFSET; destination elements below OFFSET keep old vd values.

Instruction input
vslideup.vi

Require V 1.0, enabled vector state, and valid supported vtype/SEW. Fix LMUL=m1 and vstart=0; this teaching configuration has VLEN=VLMAX×SEW=256, at least 128 bits. Changing SEW/VLMAX switches configurations. Only body is shown; inactive/tail values follow vma/vta without definite values. VL=0 updates no destination elements, including tails. With masking, vd/vs2 cannot be v0. vd must not overlap vs2. Destinations below OFFSET and below vl keep their old values. Steps are teaching stages, not processor cycles.

Execution Context
immediate value
3 -> OFFSET 3
5-bit unsigned uimm is zero-extended as the element OFFSET, not truncated by SEW

The teaching model fixes LMUL=m1 and vstart=0 and shows only body elements in the selected VL. In ordinary masked forms, inactive and tail elements follow vtype.vma/vta and the result row does not invent a definite value; VADC/VMADC/VSBC/VMSBC execute every body element, with v0 bits used only as carry/borrow-in.

OP-V encodingvslideup.vi
funct6
001110
vm
0
vs2
01000
uimm
00011
funct3
011
vd
00100
opcode
1010111
lane
0
1
2
3
4
5
6
7
old v4
0x0080
0x0081
0x0082
0x0083
0x0084
0x0085
0x0086
0x0087
v8
0x0001
0x0004
0x0007
0x000a
0x000d
0x0010
0x0013
0x0016
i-OFF
i-OFF
i-OFF
i-OFF
i-OFF
i-OFF
i-OFF
i-OFF
imm
0x0003
0x0003
0x0003
0x0003
0x0003
0x0003
0x0003
0x0003
v0.t
1
0
1
1
1
0
1
1
v4
...
...
...
...
...
-
...
...
Current step

Show OP-V 32-bit encoding fields

vslideup.vi uses OP-V encoding. The animation places fixed fields, register fields, vm, and the uimm field in one encoding strip.

This animation shows only ISA-visible relationships from the official V extension: OP-V field decode, active-element reads, element-index/packing/select/move rearrangement integer slide up, boundary/selection rules, and vd writeback. It does not model pipelines, caches, or timing.

Quick Understanding & Search Notes

vslideup.vi uses a 5-bit zero-extended immediate as OFFSET: for active element i, if i < OFFSET then vd[i] keeps its old value; otherwise vd[i] takes vs2[i-OFFSET].

OP-V encoding uses funct6=001110 and funct3=011 for vslideup.vi.
OFFSET comes from a 5-bit zero-extended uimm, not a signed immediate.
Destinations below both OFFSET and vl keep old vd, including masked-off elements there; other masked-off body elements follow vma, and tails follow vta.
Require an enabled vector extension/state, valid vtype, and supported SEW. When vstart>=vl (including vl=0), the entire destination is unchanged. Active elements satisfy vstart<=i<vl and are mask-enabled; inactive/tail elements follow vma/vta.
Omitting the mask operand selects vm=1; v0.t selects vm=0 and the v0 bit at each destination index. A masked vd cannot overlap v0, and v0 cannot also supply SEW data.

Vector Execution Context

vd/vs2 are SEW/LMUL vector groups with starts aligned to EMUL. The two groups must not overlap; overlap is reserved. uimm is a zero-extended 5-bit element offset, 0–31.

32-bit OP-V: funct6=001110 at bits31:26, vm at bit25, vs2 at bits24:20, uimm at bits19:15, funct3=011 at bits14:12, vd at bits11:7, opcode=1010111 at bits6:0.

Destinations i<min(vl,max(vstart,OFFSET)) remain unchanged; remaining active vd[i]=vs2[i-OFFSET]. This rearranges elements rather than shifting bits within each element.

Optional v0.t means vm=0; omission means vm=1. Masked vd cannot contain v0, which cannot supply both EEW=1 mask and SEW data. Prestart is unchanged; inactive/tail follow vma/vta, with the slideup region below both OFFSET and vl always unchanged.

Require V 1.0, enabled vector state and valid supported vtype/SEW. vstart>=vl (including vl=0) leaves all destination elements unchanged. Examples assume LMUL=m1, SEW=16, vl=8, vstart=0 and initialized sources, scalars and v0; animation stages are for teaching.

The RISC-V Instruction Set Manual, Volume I: Unprivileged Architecture — Version 20260120, Chapter 31

Common Usage Scenarios

Register element rearrangement

Understand this scenario with real code like «vslideup.vi v8, v12, 3, v0.t».

Pre-Use Checklist

Syntax Check
  • vd/vs2 are SEW/LMUL vector groups with starts aligned to EMUL. The two groups must not overlap; overlap is reserved. uimm is a zero-extended 5-bit element offset, 0–31.
  • 32-bit OP-V: funct6=001110 at bits31:26, vm at bit25, vs2 at bits24:20, uimm at bits19:15, funct3=011 at bits14:12, vd at bits11:7, opcode=1010111 at bits6:0.
Semantic Check
  • Destinations i<min(vl,max(vstart,OFFSET)) remain unchanged; remaining active vd[i]=vs2[i-OFFSET]. This rearranges elements rather than shifting bits within each element.
  • Optional v0.t means vm=0; omission means vm=1. Masked vd cannot contain v0, which cannot supply both EEW=1 mask and SEW data. Prestart is unchanged; inactive/tail follow vma/vta, with the slideup region below both OFFSET and vl always unchanged.
  • Require V 1.0, enabled vector state and valid supported vtype/SEW. vstart>=vl (including vl=0) leaves all destination elements unchanged. Examples assume LMUL=m1, SEW=16, vl=8, vstart=0 and initialized sources, scalars and v0; animation stages are for teaching.

Pitfalls / Common Confusions

The destination vector register group cannot overlap the source group.
OFFSET is a 5-bit zero-extended immediate.
Destination elements below both OFFSET and vl remain unchanged; tail elements i>=vl follow vta.

FAQ

Does vslideup.vi write zero below OFFSET?

No. The official slideup rule keeps those active destination elements unchanged from old vd; zero fill belongs to slidedown when the source index is greater than or equal to VLMAX.

Does VSLIDEUP.VI access memory?

No. It rearranges elements within vector register groups and performs no memory load or store.