Can the VSLL.VX shift count exceed SEW?
The source value may exceed SEW, but only its low log2(SEW) bits are used, giving an effective count of 0..SEW-1.
Element-wise logical left shift.
VSLL.VX computes vd[i]=(vs2[i]<<shamt) mod 2^SEW for active elements; shamt uses the low log2(SEW) bits of x[rs1]. With vm=0, v0.t selects body elements; inactive/tail follow vma/vta.
Starts from OP-V encoding fields, then shows how VSLL takes the low shift-count bits, shifts active elements left, and writes the low SEW result.
Teaching context: V 1.0, enabled vector state, valid supported vtype/SEW, LMUL=m1, VLEN=4096, vstart=0, VLMAX=4096/16. Equal-width source/destination overlap is legal; equal source registers require equal elements. With v0.t, vd/vs2/vs1 cannot be v0. Use low log2(SEW) shift-count bits and keep low SEW result bits; inactive/tail values are not specified here. VL=0 leaves the destination unchanged; stages are not processor cycles.
vsll.vx uses OP-V encoding. The animation places fixed fields, register fields, vm, and the rs1 field in one encoding strip.
This animation shows OP-V decode, low-bit shift-count selection, per-element logical left shift, and destination writeback; it does not model pipelines or timing.
Shift left, zero-fill low bits, and retain only SEW result bits. With vstart≥vl (including vl=0), the entire destination stays unchanged.
vd/vs2 are SEW/LMUL vector groups; rs1 is an integer shift-count register; x0 supplies zero. XLEN<SEW sign-extends the scalar.
32-bit OP-V: opcode=1010111, funct6=100101, funct3=100; vm at bit25, vs2 at bits24:20, rs1 at bits19:15, vd at bits11:7.
Active vd[i]=(vs2[i]<<shamt) mod 2^SEW; shamt uses only low log2(SEW) bits. Zero-fill low bits without rounding or saturation. Equal-width source/destination overlap is legal; masked vd cannot contain v0, which cannot supply both EEW=1 mask and SEW data.
Optional v0.t means vm=0; omission means vm=1. Compute only enabled elements vstart≤i<vl; prestart stays unchanged, and inactive/tail follow vma/vta. vstart≥vl (including vl=0) updates no destination. Examples assume SEW=16, LMUL=m1, vl=8, vstart=0 and initialized sources/masks.
Require V 1.0, enabled vector state and valid supported vtype/SEW; normal completion resets vstart=0. Animation stages are teaching steps, not processor cycles.
Assume enabled V/VS, valid supported m1, VLEN=4096, XLEN=64, vstart=0 and initialized sources with every body mask bit enabled. SEW=8, vl=4, x5=3, v12=[1,31,128,255] → v8=[8,248,0,248]. Inactive/tail follow vma/vta; success resets vstart=0.
Assume enabled V/VS, valid supported m1, VLEN=4096, XLEN=64, vstart=0 and initialized sources with every body mask bit enabled. SEW=8, vl=4, x5=3, v12=[1,31,128,255] → v8=[8,248,0,248]. Inactive/tail follow vma/vta; success resets vstart=0.
Assume enabled V/VS, valid supported m1, VLEN=4096, XLEN=64, vstart=0 and initialized sources with every body mask bit enabled. SEW=8, vl=4, x5=3, v12=[1,31,128,255] → v8=[8,248,0,248]. Inactive/tail follow vma/vta; success resets vstart=0.
The source value may exceed SEW, but only its low log2(SEW) bits are used, giving an effective count of 0..SEW-1.
VSLL shifts left and fills low bits with zero; VSRL shifts right logically and fills high bits with zero; VSRA shifts right arithmetically and copies the signed element sign bit.