What unit does VSSE8.V use for stride?
The stride is the byte count in x[rs2]. It is not an element count and is not implicitly multiplied by EEW again; if encoded as rs2=x0, x0 is always 0.
Store 8-bit vector elements from vs3 using byte stride x[rs2] from base x[rs1].
VSSE8.V is a RISC-V V 8-bit strided vector store. Active body elements use address x[rs1] plus the lane index times x[rs2]; x[rs2] is a byte-count stride and may represent positive, negative, or zero stride. With vm=0, v0.t selects elements, and masked-off elements do not access memory.
Decode the 8-bit strided store, then compute each element address as x[rs1] + i * x[rs2] (16 bytes).
Teaching context: V 1.0, enabled vector state, valid supported vtype; fix XLEN=64, VLEN=4096, SEW=EEW=8, LMUL=EMUL=m1, vstart=0, VLMAX=512. rs1=x0 supplies base zero; equal rs1/rs2 require equal values. v0 cannot supply both the EEW=1 mask and data. Active writes are assumed successful; misaligned accesses require environment support, and traps are not modeled. Rows show per-element store events, not a final byte-memory image; accesses are unordered, and overlapping addresses have no guaranteed final value. rs2=x0 shows only candidate accesses that may be combined; non-x0 zero stride still requires one access per active element. VL=0, inactive elements and tails make no access. Sources stay unchanged; normal completion resets vstart=0. Stages are teaching steps, not processor cycles.
The animation starts from the 32-bit vector memory encoding and shows the official bit fields: nf, mew, mop, vm, rs2/vs2 or lumop/sumop, width, register fields, and opcode.
VSSE8.V is an RVV 8-bit strided vector store: each active element uses memory address x[rs1] plus the lane index times x[rs2], where x[rs2] is a byte stride. vl and the v0.t mask decide which body elements participate in memory access.
vs3 supplies store data, rs1 the base and rs2 the byte stride; x0 supplies zero. Fixed EEW=8; EMUL=(EEW/SEW)*LMUL must be 1/8..8 with aligned groups. SEW need not equal EEW.
32-bit STORE-FP: opcode=0100111, nf=000, mew=0, mop=10, width=000; vm at bit25, rs2 at bits24:20, rs1 at bits19:15, vs3 at bits11:7. vm=0 uses v0.t; omission means vm=1.
Active addresses are x[rs1]+i*x[rs2], without EEW scaling; positive, negative and zero strides are supported. rs2=x0 permits fewer than one access per active element; a non-x0 register containing zero still requires one access per active element. Strided accesses are unordered, with no guaranteed final value at overlapping addresses.
Require V 1.0, enabled vector state, vill=0 and supported vtype/EEW. v0 cannot supply both EEW=1 mask and data. Only mask-enabled vstart<=i<vl elements access memory; inactive/tail and vstart>=vl (including vl=0) make no access. Misalignment may succeed or fault, and active accesses may trap. Sources stay unchanged; normal completion resets vstart=0.
Assume enabled V/VS, valid e8,m1,ta,ma, VLEN=4096, XLEN=64, a0=0x8000, a2=4, v8=[10,20,30,40], v0.mask[0..3]=1011, writable memory and successful accesses. vsetvli sets vl=4 and vstart=0; li sets t0=4 bytes. Active elements 0,2,3 store [10,30,40] at [0x8000,0x8008,0x800c]. Element 1 and tails make no access; sources stay unchanged. The address list does not specify access order; normal completion resets vstart=0.
Assume enabled V/VS, valid e8,m1,ta,ma, VLEN=4096, XLEN=64, a0=0x8000, a2=4, v8=[10,20,30,40], v0.mask[0..3]=1011, writable memory and successful accesses. vsetvli sets vl=4 and vstart=0; li sets t0=4 bytes. Active elements 0,2,3 store [10,30,40] at [0x8000,0x8008,0x800c]. Element 1 and tails make no access; sources stay unchanged. The address list does not specify access order; normal completion resets vstart=0.
Assume enabled V/VS, valid e8,m1,ta,ma, VLEN=4096, XLEN=64, a0=0x8000, a2=4, v8=[10,20,30,40], v0.mask[0..3]=1011, writable memory and successful accesses. vsetvli sets vl=4 and vstart=0; li sets t0=4 bytes. Active elements 0,2,3 store [10,30,40] at [0x8000,0x8008,0x800c]. Element 1 and tails make no access; sources stay unchanged. The address list does not specify access order; normal completion resets vstart=0.
The stride is the byte count in x[rs2]. It is not an element count and is not implicitly multiplied by EEW again; if encoded as rs2=x0, x0 is always 0.
Unit-stride access advances by consecutive 1-byte elements; VSSE8.V uses byte stride x[rs2], so it can access structure fields, matrix columns, or reverse sequences.
Yes. rs2=x0 directly encodes the x0 zero-stride form; the ISA permits implementations to perform fewer than one memory operation per active element for that form. If rs2 is not x0 but its register value is 0, one memory access is still required per active element; accesses remain unordered.
No. With vm=0, a body element whose v0.t bit is 0 does not perform that element's store memory access.