VSSE16.V

RISC-V VSSE16.V Instruction Details

Instruction ManualV-type

Store 16-bit vector elements from vs3 using byte stride x[rs2] from base x[rs1].

Instruction Syntax

vsse16.v vs3, (rs1), rs2, vm
Operand Breakdown
vs3 supplies store data, rs1 the base and rs2 the byte stride; x0 supplies zero. Fixed EEW=16; EMUL=(EEW/SEW)*LMUL must be 1/8..8 with aligned groups. SEW need not equal EEW.
32-bit STORE-FP: opcode=0100111, nf=000, mew=0, mop=10, width=101; vm at bit25, rs2 at bits24:20, rs1 at bits19:15, vs3 at bits11:7. vm=0 uses v0.t; omission means vm=1.
Active addresses are x[rs1]+i*x[rs2], without EEW scaling; positive, negative and zero strides are supported. rs2=x0 permits fewer than one access per active element; a non-x0 register containing zero still requires one access per active element. Strided accesses are unordered, with no guaranteed final value at overlapping addresses.
Require V 1.0, enabled vector state, vill=0 and supported vtype/EEW. v0 cannot supply both EEW=1 mask and data. Only mask-enabled vstart<=i<vl elements access memory; inactive/tail and vstart>=vl (including vl=0) make no access. Misalignment may succeed or fault, and active accesses may trap. Sources stay unchanged; normal completion resets vstart=0.
VVector MemoryVector Store

Instruction Behavior

VSSE16.V is a RISC-V V 16-bit strided vector store. Active body elements use address x[rs1] plus the lane index times x[rs2]; x[rs2] is a byte-count stride and may represent positive, negative, or zero stride. With vm=0, v0.t selects elements, and masked-off elements do not access memory.

VSSE16.V Decode And Execute Animation

Decode the 16-bit strided store, then compute each element address as x[rs1] + i * x[rs2] (16 bytes).

Instruction input
vsse16.v
Execution context: EEW=16, stride=x[rs2]=16 bytes, example SEW=16, LMUL=m1, vstart=0 (a nonzero value starts at that element). These are not assembly syntax operands.

Teaching context: V 1.0, enabled vector state, valid supported vtype; fix XLEN=64, VLEN=4096, SEW=EEW=16, LMUL=EMUL=m1, vstart=0, VLMAX=256. rs1=x0 supplies base zero; equal rs1/rs2 require equal values. v0 cannot supply both the EEW=1 mask and data. Active writes are assumed successful; misaligned accesses require environment support, and traps are not modeled. Rows show per-element store events, not a final byte-memory image; accesses are unordered, and overlapping addresses have no guaranteed final value. rs2=x0 shows only candidate accesses that may be combined; non-x0 zero stride still requires one access per active element. VL=0, inactive elements and tails make no access. Sources stay unchanged; normal completion resets vstart=0. Stages are teaching steps, not processor cycles.

Encoding fieldsvsse16.v / STORE-FP
31..29
nf
000
28
mew
0
27..26
mop
10
25
vm
0
24..20
rs2
00101
19..15
rs1
01010
14..12
width
101
11..7
vd/vs3
01000
6..0
opcode
0100111
Address and data pathaddr[i] = 0x8000 + i * 16
i=0
i=1
i=2
i=3
i=4
i=5
i=6
i=7
i=8
i=9
i=10
i=11
i=12
i=13
i=14
i=15
addr
0x8000
0x8010
0x8020
0x8030
0x8040
0x8050
0x8060
0x8070
0x8080
0x8090
0x80a0
0x80b0
0x80c0
0x80d0
0x80e0
0x80f0
v8
0x0011
0x0022
0x0033
0x0044
0x0055
0x0066
0x0077
0x0088
0x0099
0x00aa
0x00bb
0x00cc
0x00dd
0x00ee
0x00ff
0x0110
active
1
1
0
1
1
1
1
0
1
1
1
1
0
1
1
1
memory write
...
...
-
...
...
...
...
-
...
...
...
...
-
...
...
...
Step 1 / 22

Show vector memory instruction encoding

The animation starts from the 32-bit vector memory encoding and shows the official bit fields: nf, mew, mop, vm, rs2/vs2 or lumop/sumop, width, register fields, and opcode.

Quick Understanding & Search Notes

VSSE16.V is an RVV 16-bit strided vector store: each active element uses memory address x[rs1] plus the lane index times x[rs2], where x[rs2] is a byte stride. vl and the v0.t mask decide which body elements participate in memory access.

The mnemonic fixes memory element width EEW=16; stride comes from integer register x[rs2], is measured in bytes, and is not implicitly scaled by EEW.
Strided access uses one scalar stride to generate the address sequence; indexed gather/scatter uses other families such as vluxei/vloxei or vsuxei/vsoxei.
x[rs2] may represent positive, negative, or zero stride; when the encoded rs2 field is x0, x0 is always 0 and the ISA permits implementations to perform fewer than one memory operation per active element for this zero-stride form.
With vm=0, v0.t selects participating body elements; with vm=1, all body elements participate. Masked-off elements do not perform memory accesses.
Stores produce memory writes only for active elements; inactive and tail elements do not perform that element store access.

Vector Execution Context

vs3 supplies store data, rs1 the base and rs2 the byte stride; x0 supplies zero. Fixed EEW=16; EMUL=(EEW/SEW)*LMUL must be 1/8..8 with aligned groups. SEW need not equal EEW.

32-bit STORE-FP: opcode=0100111, nf=000, mew=0, mop=10, width=101; vm at bit25, rs2 at bits24:20, rs1 at bits19:15, vs3 at bits11:7. vm=0 uses v0.t; omission means vm=1.

Active addresses are x[rs1]+i*x[rs2], without EEW scaling; positive, negative and zero strides are supported. rs2=x0 permits fewer than one access per active element; a non-x0 register containing zero still requires one access per active element. Strided accesses are unordered, with no guaranteed final value at overlapping addresses.

Require V 1.0, enabled vector state, vill=0 and supported vtype/EEW. v0 cannot supply both EEW=1 mask and data. Only mask-enabled vstart<=i<vl elements access memory; inactive/tail and vstart>=vl (including vl=0) make no access. Misalignment may succeed or fault, and active accesses may trap. Sources stay unchanged; normal completion resets vstart=0.

The RISC-V Instruction Set Manual, Volume I: Unprivileged Architecture — Version 20260120, Chapter 31

Common Usage Scenarios

Structure field access

Assume enabled V/VS, valid e16,m1,ta,ma, VLEN=4096, XLEN=64, a0=0x8000, a2=4, v8=[10,20,30,40], v0.mask[0..3]=1011, writable memory and successful accesses. vsetvli sets vl=4 and vstart=0; li sets t0=8 bytes. Active elements 0,2,3 store [10,30,40] at [0x8000,0x8010,0x8018]. Element 1 and tails make no access; sources stay unchanged. The address list does not specify access order; normal completion resets vstart=0.

Matrix row or column stride access

Assume enabled V/VS, valid e16,m1,ta,ma, VLEN=4096, XLEN=64, a0=0x8000, a2=4, v8=[10,20,30,40], v0.mask[0..3]=1011, writable memory and successful accesses. vsetvli sets vl=4 and vstart=0; li sets t0=8 bytes. Active elements 0,2,3 store [10,30,40] at [0x8000,0x8010,0x8018]. Element 1 and tails make no access; sources stay unchanged. The address list does not specify access order; normal completion resets vstart=0.

Non-contiguous vector writes

Assume enabled V/VS, valid e16,m1,ta,ma, VLEN=4096, XLEN=64, a0=0x8000, a2=4, v8=[10,20,30,40], v0.mask[0..3]=1011, writable memory and successful accesses. vsetvli sets vl=4 and vstart=0; li sets t0=8 bytes. Active elements 0,2,3 store [10,30,40] at [0x8000,0x8010,0x8018]. Element 1 and tails make no access; sources stay unchanged. The address list does not specify access order; normal completion resets vstart=0.

Pre-Use Checklist

Syntax Check
  • vs3 supplies store data, rs1 the base and rs2 the byte stride; x0 supplies zero. Fixed EEW=16; EMUL=(EEW/SEW)*LMUL must be 1/8..8 with aligned groups. SEW need not equal EEW.
  • 32-bit STORE-FP: opcode=0100111, nf=000, mew=0, mop=10, width=101; vm at bit25, rs2 at bits24:20, rs1 at bits19:15, vs3 at bits11:7. vm=0 uses v0.t; omission means vm=1.
Semantic Check
  • Active addresses are x[rs1]+i*x[rs2], without EEW scaling; positive, negative and zero strides are supported. rs2=x0 permits fewer than one access per active element; a non-x0 register containing zero still requires one access per active element. Strided accesses are unordered, with no guaranteed final value at overlapping addresses.
  • Require V 1.0, enabled vector state, vill=0 and supported vtype/EEW. v0 cannot supply both EEW=1 mask and data. Only mask-enabled vstart<=i<vl elements access memory; inactive/tail and vstart>=vl (including vl=0) make no access. Misalignment may succeed or fault, and active accesses may trap. Sources stay unchanged; normal completion resets vstart=0.

Pitfalls / Common Confusions

The 16 in the mnemonic is memory element width EEW; the address increment comes from byte-count x[rs2] and is not implicitly scaled again by 2.
The stride may be positive, negative, or zero; rs2=x0 is the official zero-stride encoding, x0 is always 0, and implementations may perform fewer than one memory operation per active element for that form.
Masked-off elements do not perform memory writes and do not raise memory exceptions for that element.
Do not rely on element access order to express side-effecting memory or overlapping-address semantics.

FAQ

What unit does VSSE16.V use for stride?

The stride is the byte count in x[rs2]. It is not an element count and is not implicitly multiplied by EEW again; if encoded as rs2=x0, x0 is always 0.

How is VSSE16.V different from unit-stride VSE16.V?

Unit-stride access advances by consecutive 2-byte elements; VSSE16.V uses byte stride x[rs2], so it can access structure fields, matrix columns, or reverse sequences.

Is rs2=x0 different from x[rs2]=0 for VSSE16.V?

Yes. rs2=x0 permits fewer memory operations than active elements. With rs2!=x0 and x[rs2]=0, one access per active element is required. Both forms are unordered.

Do elements disabled by v0.t access memory?

No. With vm=0, a body element whose v0.t bit is 0 does not perform that element's store memory access.