Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
Store 16-bit vector elements from vs3 using byte stride x[rs2] from base x[rs1].
VSSE16.V is a RISC-V V 16-bit strided vector store. Active body elements use address x[rs1] plus the lane index times x[rs2]; x[rs2] is a byte-count stride and may represent positive, negative, or zero stride. With vm=0, v0.t selects elements, and masked-off elements do not access memory.
Decode the 16-bit strided store, then compute each element address as x[rs1] + i * x[rs2] (16 bytes).
The animation starts from the 32-bit vector memory encoding and shows the official bit fields: nf, mew, mop, vm, rs2/vs2 or lumop/sumop, width, register fields, and opcode.
VSSE16.V is an RVV 16-bit strided vector store: each active element uses memory address x[rs1] plus the lane index times x[rs2], where x[rs2] is a byte stride. vl and the v0.t mask decide which body elements participate in memory access.
When reading VSSE16.V, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. The suffix and operand form determine whether sources are vector, scalar, or immediate values.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «li t0, 8 vsetvli t1, a2, e16, m1, ta, ma vsse16.v v8, (a0), t0, v0.t».
Understand this scenario with real code like «li t0, 8 vsetvli t1, a2, e16, m1, ta, ma vsse16.v v8, (a0), t0, v0.t».
Understand this scenario with real code like «li t0, 8 vsetvli t1, a2, e16, m1, ta, ma vsse16.v v8, (a0), t0, v0.t».
The stride is the byte count in x[rs2]. It is not an element count and is not implicitly multiplied by EEW again; if encoded as rs2=x0, x0 is always 0.
Unit-stride access advances by consecutive 2-byte elements; VSSE16.V uses byte stride x[rs2], so it can access structure fields, matrix columns, or reverse sequences.
Yes. rs2=x0 directly encodes the x0 zero-stride form; the ISA permits implementations to perform fewer than one memory operation per active element for that form. If rs2 is not x0 but its register value is 0, the ordinary strided-access semantics still apply.
No. With vm=0, a body element whose v0.t bit is 0 does not perform that element's store memory access.