Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
VFMUL.VF performs vector-scalar FP multiply on active elements within VL: vd[i] = vs2[i] * f[rs1].
VFMUL.VF is an RVV single-width floating-point multiplication instruction with syntax vfmul.vf vd, vs2, rs1, vm. Each active element uses the current SEW FP format to execute vd[i] = vs2[i] * f[rs1]; This is ordinary lane-wise multiplication; it does not read old vd as an input source. With vm=0, v0.t controls active elements; with vm=1, execution is unmasked. Rounding mode and exception flags follow the official RVV floating-point rules, and fixed-point vxrm does not control these instructions.
Decode the OP-V encoding and execute lane-wise FP multiplication with the second source from scalar f[rs1].
V-extension FP instructions use the OP-V major opcode, with funct6, source registers, vm, funct3, vd, and opcode fields.
VFMUL.VF is best understood through OP-V encoding, the floating-point scalar register f[rs1], v0.t masking, and per-element vd[i] = vs2[i] * f[rs1].
When reading VFMUL.VF, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. .vf: one vector source and one floating-point scalar source participate.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vfmul.vf v1, v2, ft0 # v1[i] = v2[i] * ft0».
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vfmul.vf v1, v2, ft0 # v1[i] = v2[i] * ft0».
No. Ordinary RVV FP arithmetic uses the floating-point rounding environment frm or the instruction-defined FP rounding rule; vxrm is for fixed-point rounding instructions.
vm=0 uses v0.t as the execution mask; vm=1 is unmasked. It is not an ordinary data source register.