Does VFMUL.VF use vxrm?
No. Ordinary RVV FP arithmetic uses the floating-point rounding environment frm or the instruction-defined FP rounding rule; vxrm is for fixed-point rounding instructions.
VFMUL.VF computes vd[i] = vs2[i] * f[rs1] on active elements.
VFMUL.VF is an RVV single-width floating-point multiplication instruction with syntax vfmul.vf vd, vs2, rs1, vm. Each active element uses the current SEW FP format to execute vd[i] = vs2[i] * f[rs1]; this is ordinary lane-wise multiplication with no implicit old-vd multiplicand; if vd overlaps vs2, that source still reads its old value. With vm=0, v0.t controls active elements; with vm=1, execution is unmasked. Rounding mode and exception flags follow the official RVV floating-point rules, and fixed-point vxrm does not control these instructions.
Decode the OP-V encoding and execute lane-wise FP multiplication with the second source from scalar f[rs1].
lane 0: 1 * 1.5 -> 1.5
This lane follows the current-step highlight; the remaining lane results appear below.
V-extension FP instructions use the OP-V major opcode, with funct6, source registers, vm, funct3, vd, and opcode fields.
The teaching context fixes VLEN=4096, LMUL=m1, vstart=0, enabled VS/FS, and supported SEW. FP inputs are first represented as binary32/64. VL=0 updates no destination elements; same-width source/destination overlap is allowed. Inactive and tail values follow ma/ta without definite displayed values.
VFMUL.VF is best understood through OP-V encoding, the floating-point scalar register f[rs1], v0.t masking, and per-element vd[i] = vs2[i] * f[rs1].
Binary assembly order is vd, vs2, rs1, vm. There is no implicit old-vd multiplicand; same-width source/destination overlap is legal.
rs1 selects FP f0–f31 or an ABI name. FLEN>SEW checks NaN-boxing and supplies canonical NaN for an invalid box; FLEN<SEW is reserved.
Only active elements with vstart≤i<vl and (vm=1 or v0[i]=1) compute; prestart is unchanged. At vl=0 or vstart≥vl all destination elements, including tails, remain unchanged. Otherwise inactive/tail values follow vma/vta; successful execution resets vstart=0.
Assembly vm is optional v0.t; omission means vm=1. Masked vd cannot overlap v0; v0 cannot supply both an EEW=1 mask and SEW data.
Require valid vtype, supported FP widths and matching scalar FP extensions, and enabled VS/FS; with H and virtualization V=1, vsstatus.VS/FS must also be enabled. Invalid frm use is reserved even at vl=0; vxrm is not used. Only active-element exceptions accrue in fflags.
V supports FP32/FP64 and depends on F/D; FP16 arithmetic requires Zvfh. The animation fixes VLEN=4096, m1, vstart=0, valid NaN-boxing and finite RNE paths, without full fflags.
Assume V/VS/FS enabled, frm=RNE, vstart=0, supported e32,m1, VLMAX≥4 and a0=4; the example is unmasked and VF scalars are validly NaN-boxed at FLEN=64. v2=[2,4,-2,0], ft0=1.5 → v1=[3,6,-3,+0]. Tails follow ta without assumed zeroing.
Assume V/VS/FS enabled, frm=RNE, vstart=0, supported e32,m1, VLMAX≥4 and a0=4; the example is unmasked and VF scalars are validly NaN-boxed at FLEN=64. v2=[2,4,-2,0], ft0=1.5 → v1=[3,6,-3,+0]. Tails follow ta without assumed zeroing.
No. Ordinary RVV FP arithmetic uses the floating-point rounding environment frm or the instruction-defined FP rounding rule; vxrm is for fixed-point rounding instructions.
vm=0 uses v0.t as the execution mask; vm=1 is unmasked. It is not an ordinary data source register.