Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
Copy scalar f register rs1 to all active elements of vd; tail follows policy.
VFMV.V.F broadcasts floating-point scalar f[rs1] to all active elements of the vd vector register group. It is fixed at vm=1 with vs2=v0; other vs2 values are reserved. It shares an encoding with VFMERGE.VFM, whose vm is fixed at 0. At SEW=16, this instruction is defined only when Zvfh is implemented.
This model shows only architecturally visible register movement, fixed encoding, and vstart/vl conditions; it does not simulate NaNs, exception flags, or microarchitecture.
VFMV.V.F shares an encoding with VFMERGE.VFM; only vm=1 with vs2=v0 is this instruction.
f[ft0] -> vd[0]..vd[3]
VFMV.V.F uses OP-V; vm is fixed to 1, vs2 is fixed to v0 and other vs2 values are reserved.
VFMV.V.F is FP scalar broadcast, writing f[rs1] to the current active elements.
When reading VFMV.V.F, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. The suffix and operand form determine whether sources are vector, scalar, or immediate values.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vfmv.v.f v1, ft0 # active v1[i] = ft0».
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vfmv.v.f v1, ft0 # active v1[i] = ft0».
VFMV.S.F writes only element 0; VFMV.V.F broadcasts the scalar to active elements.