Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
Multiply old vd by x[rs1], add vs2, and overwrite vd.
VMADD.VX is a destructive RISC-V V single-width integer multiply-add instruction. For each active element it computes vd[i] = lowSEW(vd[i] * scalarSEW(x[rs1])) + vs2[i] and writes the SEW-wide result to vd[i]; old vd is the first multiplicand, not an accumulator.
Starts from OP-V encoding fields, then shows how VMADD reads old vd as the first multiplicand, adds its low-half product with vs1/rs1 to vs2, and writes the SEW-wide result.
The teaching model fixes LMUL=m1 and vstart=0 and shows only body elements in the selected VL. In ordinary masked forms, inactive and tail elements follow vtype.vma/vta and the result row does not invent a definite value; VADC/VMADC/VSBC/VMSBC execute every body element, with v0 bits used only as carry/borrow-in.
vmadd.vx uses OP-V encoding. The animation places fixed fields, register fields, vm, and the rs1 field in one encoding strip.
This animation shows only ISA-visible relationships from the official V extension: OP-V field decode, active-element reads, SEW-width integer first-multiplicand-overwrite integer multiply-add, old vd first multiplicand, and vd writeback. It does not model pipelines, caches, or timing.
VMADD.VX uses old vd as its first multiplicand; x[rs1] follows the XLEN/SEW scalar rule, and only active elements are written.
When reading VMADD.VX, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. .vx: one vector source and one integer scalar source participate.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vmadd.vx v8, a1, v4 # v8[i] = low32(v8[i] * x[a1]) + v4[i]».
Understand this scenario with real code like «vsetvli t0, a0, e32, m1, ta, ma vmadd.vx v8, a1, v4 # v8[i] = low32(v8[i] * x[a1]) + v4[i]».
With vm=0, only body elements whose v0.t bit is 1 execute; with vm=1, all body elements within vl execute. Masked-off and tail destination elements follow the current vtype vma/vta policies.