Check vl first
Body elements satisfy vstart ≤ i < vl; vstart≥vl leaves the destination unchanged. Set supported vl/vtype and initialize the sources and v0 first.
Add active body elements at single width, retaining the low SEW result bits.
VADD.VV performs RVV single-width integer addition. Each active element computes vd[i] = vs2[i] + vs1[i], writes the low SEW bits, and wraps on integer overflow without trapping. With vm=0, v0 is the execution mask; body elements whose mask bit is 0 do not execute this add, and their destination elements follow the current mask policy. Requires V 1.0 and support for the selected vtype on RV32/RV64. Body elements satisfy vstart ≤ i < vl; vstart≥vl leaves the destination unchanged. Tails follow vta.
Starts from OP-V encoding fields, then shows how VADD single-width integer add reads active elements, wraps at SEW, and writes vd.
Require valid vtype, enabled VS, and supported SEW; VL=0 updates nothing, including tails. Steps are teaching stages, not processor cycles.
The teaching model fixes LMUL=m1 and vstart=0 and shows only body elements in the selected VL. It fixes VLEN=4096, VLMAX=4096/16=256, and assumes support for the selected SEW; equal vector sources require equal elements. In ordinary masked forms, inactive and tail elements follow vtype.vma/vta and the result row does not invent a definite value; VADC/VMADC/VSBC/VMSBC execute every body element, with v0 bits used only as carry/borrow-in.
vadd.vv uses OP-V encoding. The animation places fixed fields, register fields, vm, and the vs1 field in one encoding strip.
This animation shows only ISA-visible relationships from the official V extension: OP-V field decode, active-element reads, SEW-width integer addition, mask control, and vd writeback. It does not model pipelines, caches, or timing.
VADD.VV performs ordinary integer addition element by element from two vector sources. Active elements read vs2[i] and vs1[i], write the low SEW result, and masked forms use v0.t to decide which body elements participate.
When reading VADD.VV, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. .vv: two vector sources participate element by element.
Body elements satisfy vstart ≤ i < vl; vstart≥vl leaves the destination unchanged. Set supported vl/vtype and initialize the sources and v0 first.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
With vm=0, v0.t selects active body elements; omitting the mask operand means vm=1, unmasked. Inactive and tail elements follow current vma/vta.
Assume V with e8,m1, vl=4, vstart=0, all vs2 elements=255, all vs1 elements=1, and v0 bits 1010 in lane order 0..3. The example vadd.vv v1, v2, v3, v0.t gives [0,policy,0,policy]; policy marks inactive elements governed by vma, without a definite value, and tails follow vta.
Assume V with e8,m1, vl=4, vstart=0, all vs2 elements=255, all vs1 elements=1, and v0 bits 1010 in lane order 0..3. The example vadd.vv v1, v2, v3, v0.t gives [0,policy,0,policy]; policy marks inactive elements governed by vma, without a definite value, and tails follow vta.
Use .vv when both operands are vector registers, .vx when one operand is an integer scalar register, and .vi for a small 5-bit signed constant.
No. VADD is ordinary two's-complement addition and keeps the low SEW bits. Saturating add is a separate RVV instruction category.