Check vl first
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
Gather the same indexed element from vs2 using a 5-bit immediate index.
VRGATHER.VI uses a 5-bit zero-extended immediate as the element index so active destination elements read the same indexed position from vs2; an index greater than or equal to VLMAX produces zero.
Starts from OP-V encoding fields, then shows how VRGATHER uses the second source as element indexes, gathers from vs2 within VLMAX, and writes zero for out-of-range indexes.
vrgather.vi uses OP-V encoding. The animation places fixed fields, register fields, vm, and the uimm field in one encoding strip.
This animation shows only ISA-visible relationships from the official V extension: OP-V field decode, active-element reads, element-index/packing/select/move rearrangement integer indexed gather, boundary/selection rules, and vd writeback. It does not model pipelines, caches, or timing.
vrgather.vi uses the 5-bit zero-extended uimm as one shared element index, so active lanes read vs2[uimm]; an out-of-range index writes zero.
When reading VRGATHER.VI, do not stop at the mnemonic. Official V-extension semantics also depend on the current vl, vtype, and mask state. .vi: one vector source and a small immediate participate.
The current vl determines the number of body elements. Typical code executes vsetvli, vsetivli, or vsetvl before this instruction.
The current vtype supplies SEW, LMUL, tail policy, and mask policy; these affect element width, register-group size, and inactive/tail destination elements.
For ordinary vector instructions with vm, vm=0 uses v0 as the execution mask and vm=1 is unmasked. A few forms such as VMERGE use v0 as data-selection input.
Understand this scenario with real code like «vrgather.vi v8, v12, 3, v0.t».
Understand this scenario with real code like «vrgather.vi v8, v12, 3, v0.t».
Understand this scenario with real code like «vrgather.vi v8, v12, 3, v0.t».
It uses a 5-bit zero-extended immediate field, so the animation validates 0..31; if that index is greater than or equal to current VLMAX, the result element is zero.